S02E01: City of the Eld
Session Date: 3/25/2017
Fresh off their successful home invasion of the EMERALD ENCHANTER, intrepid Thulian adventurers Flynn the Fortunate, Marvus the Wolf, and Ovek the Tall, along with their loyal half-beast henchman Grimbok, head into the JUNGLE OF BURA for some routine archaeological looting. Unfortunately, the targeted structure –ruins of the elvish LAPIS OBSERVATORY– is found to be currently occupied by the ELD, and the party is sucked into an INTERDIMENSIONAL RIFT (It was Ovek’s fault.)
Now
The party finds itself on a cliff overlooking a gray ocean beneath a sunless gray sky. The ground is flat and coated with a coarse salt-like material. 300 foot-high worms dominate the view in most directions. It’s much colder than the jungle. Ovek and Flynn have each been switched with an alternate Ovek and Flynn from a parallel reality, but the alternates are close enough to the originals that no one is bothered.
The group begins to explore:
Dark scribbles are coastline, railroad tracks lines are trails, wormy things are big wormy things. Each hex is .5 miles.
Area 15
Arrival area, cliffs.
Area 8
Paralyzed Eld stuck in an amber-filled bathtub, holding a wand. Ovek attempts to communicate telepathically and gets a hostile response. Flynn takes a Wand of Cure Wounds.
Area 17
An island with boat docks. Viewed but not visited.
Area 9
Peasant-henge. Spells cast inside the henge will have their effects doubled.
Area 10
Pagoda city. Six streets of identical buildings (found to be empty facades) radiate from a central tower with a single entrance. The party makes two excursions into the tower.
On the first, they find themselves locked in an “entrance trap” room (2) and escape by means of Flynn’s knock spell. 14 Eldish warriors are waiting on the other side of the door (1,7) but are dispatched with the help of Ovek’s new area effect blast power. Shortly later, more doors auto-lock, and Marvus is trapped in a hallway (connecting 1 and 3.) After plasma-torching the hallway door open, the party retreats to take a short rest.
On the second excursion, it’s found that every interior door seems to be internally barred. The party can only advance by means of knock or plasma torch, both of which are soon exhausted. Several Eldish items are grabbed from a supply locker (4) before another retreat, and Flynn is struck with a strange lawful urge to tidy the room.
Area 11
A complex consisting of a bunker-like building, three silos, and a tower with a bubble car parked on the roof.
Marvus immediately suggests stealing the bubble car. A guard on the tower roof spots the party as they begin their approach…
Session MVPC
- Flynn and Ovek (tied)
Foes Vanquished
- 14 Eldish Warriors
- 4 steel doors
Loot Obtained
- Wand of Cure Wounds
- Eldish polearm
- Eldish self-loading heavy crossbow
- 4 Eldish psychic grenades of some sort